After the group said their goodbyes they set sail to find the first of the moon crystals, and quickly got lost.
The thing about the pirate base is that it's in the middle of 3 huge curved bands of solid wind, so if you go in any direction other than the narrow gap at the top you'll just follow one of the curves until it meets another one. Getting lost in this mess is annoying enough, but having random encounters every couple of minutes makes it even more frustrating, compounded by the fact that there's one monster that keeps coming up that can only be killed with magic, and the party has a very limited amount of magic points to use.
After I worked my way out of that mess, I made my way to the desert lands of the red moon. As soon as I arrived though, our robotic-armed captain ditched us again to go back after his whale. Looking around the desert town reminded me a lot of the Arabian themed setting of Quest for Glory II, there is even a key plot event in a tavern with a belly-dancer (not of the feline persuasion this time though).
For no reason at all, said belly-dancer came uptou my group and volunteredher ship for what ever they need it for. I'm sure there is no alternative motives and this isn't a trap at all...
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