I STILL have way too many games!

Well, 6 years after my last post and I still have too many game that I have yet to finish. This blog is to help me keep track of my progress on them! (Spoilers. Duh.)

Monday, January 2, 2017

Be Vewy Vewy Quiet

This game is the Stealtiest stealth that ever stealthily stealthed with stealth. 

Picking up where I left off the last game, I had to sneak past army dudes undetected. At first it was easy, they were a distance away and Metal Gear Solid 1 level of unobservant. After that though, I got to a section with 4 dudes on the road, 1 in a high up perch with a spot light, and a dude in the building that i had to sneak through to avoid the road. After many deaths from trying to kill the dued in the building and being shot to bits by his friends outside, I got the hint that the game was trying to teach me not to fuck with these kind of odds. Finally I slipped through unnoticed and got to the next section. Then Tess, Joel's partner, Kinda started derping out at a drop down point...



Guess that explains why she's not on the box art, got stuck on the geometry and was left behind....

Lucky for her, she could teleport and by the next cut scene she was back with the group! After evading the last remnants of military, the group found themselves way up on an over pass or something, and the only way to the street level is to go down through a half destroyed skyscraper. 


Think i missed my exit...

On the way to the skyscraper, I noticed a really neat little animation touch. When Joel walks under a stream of falling water, he automatically raises a hand above his head to try and avoid getting his head soaked. It's just a little touch that makes the character seem a little more real and human, since it's such an natural reflex. 


Kinda felt bad soaking him so much to get this shot...

A few floors down the skyscraper is where that whole "don't fight, just hide" lesson form before really kicks in, since now is were they introduce Clickers. Blind zombies with asploded faces that are hard to kill and can one shot you.



They should be terrifying, but sound sad and adorable thanks to Steven Universe!

But I then got to a point where I had to clear out an area of 4 normal zombies (runners) and a clicker. I died many times... Finally I was able to take out the first 2 zombies quietly, then hell broke lose and I meleed the other two to death, then wailed on the clicker until my pipe broke and it died. In the end I had the smallest bit of health left. This was likely how it was expect to go since there was just enough food around to top me back up.


And stay down!

Next came the biggest stealth section so far with the clicker/runner ratio was nearly even, with 4 clickers and 3 runners in the area. On my first pass I came across a note listing the code for a safe, so this i had to check out. Way too many tries later and using up nearly all my resourced, I finally got to the safe and found 50 'parts'! 

What the fuck is a 'part'?! 

The tutorial hasn't said anything about this yet and it doesn't seem to be part of the crafting system. So, frustrated at wasting all the stuff I knew was useful for something I had no clue what it did, I walked up to a Clicker and fed it my neck. Next run I just avoided the safe and everything else and made it through fine. Soon we were all on the street level and the next obstacle in the ways is a truck that was parked really poorly...
Learn ta park, ya mook!

So not much lateral progress, but a lot of vertical. Also, my video capture card came in and it works! So after The Last Of Us Remastered is done, I can get back to my PS3/360/Wii back log.

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