The first thing I noticed about L.A. Noire was that the faces are a trying a little too much to be realistic. Not only are the motions mo-caped, but also the textures are animated, so the lines and wrinkles shift correctly. The trouble is the texture animation are not always in sync with the mo-cap, so it looks like the skin moves a fraction of a second after the face does. Also everything from the neck down uses the same animation quality as RDR, which is really good but looks stilted next to the very fluid facial animation.
So far there isn't much in line of a story, just a cop who started on the street and is now in traffic patrol. Also there are flashbacks of when he was in training for WWII, and a side story about a psychiatrist who helps soldiers with PTSD, not sure where either are going yet.
The game play is fun though, yet the questioning parts are unforgiving, get one whole and it's all over. It's a nice change to be a good guy in a game like this, much better than the jerks in GTA-IV or even the gray area of RDR.
Tuesday, September 20, 2011
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment