Well right off the bat it's easy to see why ICO has such a reputation. The game is 10 years old but has much of the style and ascetics of current gen games (or more accurately they have the style if ICO). There is no HUD, no map, barely any narrative, and no tutorial, so in a game where the main mechanic is holding someone's hand, there is no had holding in the game play. The graphics also are really good. Since the look is very stylized it hold up over 10 years much better than a game that tries to be realistic.
So far the story is that some kid with horns growing out of the side of his head was locked in a big weird castles and left to die because he has horns growing out the side of his head. He manages to get out and while exploring he finds a cage dripping with black stuff and a black shape inside. He's then grabbed by a shadow creature and wakes up back where he started. He then find the cage again but it now has some woman that's glowing white. He lets her out and drags her along as they try to escape. Every now and then shadow things come out and try to drag her into a shadow hole (game over if she goes all the way in) and the boy has to beat them up with a stick he found. Eventually they make it to the front door but they close and a woman made of shadows except for her head shows up and claims the other woman is her daughter. After threatening the boy she disappears and the two continue exploring and solving environment puzzles to progress.
Thursday, October 6, 2011
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