Well I'm now on to the second disk, and I developed a strategy for this stupid combat system.
Before I would have about 45% attack cards, 45% def cards, and 10% misc, but I would get bogged down with def cards when a character isn't attacked for several turns. So now I'm using 80% attack cards, 10% def and 10% misc, and I'll rely on being over powered to survive attacks. A convenient thing that helps with this is that I'm currently in a section where I'm being attacked within a town and the store which heals me (not an inn, since that would make sense) for free is still open. So I just have to attack enemies until my character's health gets low and then heal at the store for free to grind up EXP.
The down side to this is that the backwards play mechanics has it that you don't level up automatically when you get a certain amount of exp, you have to go to a save flower and then use an option to teleport you to a other world church where you pray for your level up. So I could grind all day and not get any stronger until I find a save flower to level me up...
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