Wednesday, February 16, 2011
Bat's gotta hurt!!
While progressing through the game I'm starting to get a better handle on the combo system, which is a much harsher learning curve due to playing on hard mode. When more than 5 hits are made in a row successfully the game goes into a kind of bullet time and Batman pulls off much more dynamic moves, flying from one target to the next like some violent ballet. The other side of the combat is when Batman is up against bad guys with guns, then it plays out like a exaggerated metal gear solid. I had to come up with some clever tricks to take out a room full of guards with out them seeing me, my favorite of which is knocking out a lone guard and then placing a explosive under him, then remotely denonating it when 3 other guards investigate.
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