Didn't play much of PSII today, more on that later, but i am one step closer to stopping the flood. With the help of the walk through I found the entrance to the building holding the flood gate control cards, which were in a non descri structure not normally visible on screen in a remote city. How the heck would I find that normally?! The using a handy map I found on line I tracked a path that wove me though the correct 9 out of 69 teleporters to lead to the store room door. For some odd reason the door was locked with a piano that you needed to use a magical music spell on, just touching the pianio would send you right back to outside of the building. So after working my magic on the piano the door opened and I got the access keys for the 4 flood gates, now I just have to find them.
Also with Neifirst gone all the monsters have disappeared, but now there are swarms of much more powerful robots attacking Rolf...
The reason why I didn't play much was that I bought "9 hours 9 people 9 doors" for the DS today (one more for the growing stack of portable games that i need to finish...). It's a rather obscure release and I had only ever seen it at one EB game, which so happened to be close to where I was temporarily assigned to work. With this being my last day asigned there, I figure I should buy it becaseu it may be gone next time I get a chance to go to that EB games and who knows when I'll see it again new (took me ages to find a copy of Atelier Annie new). The game is a mix of visual novel and puzzle solving (like the Red Room flash game) with great writing and art style. I started playing it and got sucked in, only stopping once I got to the first big choice, then I didn't have much time for PSII...
Monday, December 13, 2010
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