I decided to finish off all the rest of BoGT today, and playing them all in one sitting I noticed a clever little design choice. Basically nearly every mission is just a showcase or tutorial for a new weapon/vehicle/feature in the game, but it's such a minor point next to the story and insanity that you don't notice it. I know GTA IV and tLaD weren't like this since one was way too long for it and the other was too short on new content. It's kinda like how Portal spread it's tutorial seamlessly trough the first half of the game.
Also I find that BoGTis the best of the 3 GTAIV titles, not only for it's similarity to Saints Row insanity, but also it has much more likable characters and ties up all the lose ends of the other two parts.
So tomorow it's away from the depressing criminal activity on the streets of Liberty City and on to fun bashing of bad guys in Arkham Asylum.
Sunday, February 13, 2011
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